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Playstation 2 / PS2 - Syberia 2 Cheats

Syberia 2 Walkthrough submitted by Rikkie

Romansburg

1. Leave the train (the left door, next to the exit, leads to the bathroom) and step on the platform.

2. Go to the bottom side of the screen and turn to deviation, on the right. Inspect the coal machine's control panel and pull the lever.

3. Exit the deviation and go to the bottom side of the screen. Wind up the train (turn the train winder wheel and pull the train winder lever).

4. Enter the train and talk to Hans, in the bedroom, about it.

5. Leave the train, walk straight ahead and inspect the locked gate.

6. Go one "screen" back and enter the store, on the right. Go towards the counter, inspect it and take the small key.

7. Ask Emiliov three times about the coal and, then, twice about the key.

8. Go to the bottom side of the screen and inspect the table.

9. Unlock the right candy machine's drawer with the small key.

10. Choose the coins from the inventory, put the fifth one in the left candy machine's slot, turn the knob and take the candy. Do the same with the middle candy machine, by using the second coin (the choice of the proper coin is a result of experimentation).

11. Leave the store and go to the coal machine's control panel. Talk to Malka, who is at the lower level, about the key and, then, about the candy.

12. Choose from the inventory the sugar candy and give it to Malka.

13. Go to the gate and unlock it with its key.

14. Go down the stairs, go to the bottom side of the screen and, then, walk left. Take the empty jerry can, near the coal machine.

15. Go to the bottom side of the screen and walk left. Come close to the gate and ask Ivan for some gas.

16. Walk left, inspect the second poster, counting from the gate, tear it and pass through the opening.

17. Inspect and unlock the crate.

18. Turn to the top - left, take the jerry can and exit through the opening.

19. Go to the coal machine, use the jerry can with it and press the red button, on the right pillar (optionally, enter Circo's, across the way, inspect the horses' mechanism and ask the storekeeper about them).

20. Go to the upper level, head to the coal machine's control panel and pull the lever.

21. Go to the lower level (optionally, ask Malka about Hans) and enter Circo's, on Malka's left (this action comes from the optional part of this step).

22. Leave the train, meet Malka, talk to her about the mission and, then, ask her about the monastery.

23. Enter Circo's, ask the storekeeper about Malka and, then, about the shroud.

24. Leave Circo's, ask Malka about the monastery and, then, ask for her help.

25. Go to the poster that you tore and walk left. Go to Emiliov and ask for his help.

26. Climb up the ladder and take the winter clothes.

27. Go to the bathroom of the train.

28. Go to the lower level; reach the point where you complained about the cold. Walk up to the bridge and inspect the box, on your right. Put the token in the slot, pull the lever and take the shroud.

29. Enter the train and put the shroud on Hans's face.

30. Go to the lower level, reach the bridge, cross it and follow the path to the monastery. When you reach the monastery, turn to the right and follow the path.

31. Meet the monk, who is doing the laundry, talk to him once about Hans and, then, ask him twice about the birds.

32. Go to Emiliov and ask for his help.

33. Go to the monk, give him the silver birdcall and take his habit (the choice of the proper birdcall is a result of experimentation).

34. Go to the bottom side of the screen, walk left, pull the rope and step inside the elevator.

35. Go to the bottom side of the screen, walk right and left.

36. Enter the temple, move to its interior, talk to the Patriarch twice about the mission, then, ask for his help and, finally, tell him about the shroud.

37. Head to the hall, turn to the right and tell Hans about the monastery.

38. Leave the room, talk to the monk about Hans and ask him twice about brother Alexei.

39. Leave the hall (optionally, take the brush, next to the bucket, enter the temple, go to the bottom side of the screen and scrub the religious painting, on the left pillar), turn to the bottom - left and enter the library.

40. Walk right and go to the bottom side of the screen. Take the long stick, on the right wall, in your hands. Consider the candles' circle as a clock, with the 12:00 candle to be above the top of the cross, and light up (in any order) the candles of 12:00, 3:00, 4:00, 8:00 and 9:00 (these elements come from the optional part of the previous step).

41. Head to the left hall and walk, until you see a window. Inspect it, inspect it again and adjust the stained - glass mammoth, which you can find in the "documents" category of the inventory.

42. Press successively the bottom, the left, the top and the right tab (this action is a result of experimentation).

43. Walk back and inspect the mammoth's "eye". Press the button, inspect the shelves, take the book of brother Alexei (optionally) and the Youkol relic.

44. Leave the library, go to the bottom side of the screen, walk straight ahead, inspect the wheelbarrow and take the shears.

45. Walk straight ahead, go to the bottom side of the screen and enter the cemetery. Choose the right path, inspect the tombstone, prune the herbs and the brambles and take them.

46. Go to the candles production device, near the elevator. Take the box of matches from the counter and pull the chain's handle, on the left. Open the mould, under the faucet and cut one of the wicks, which are on the left side of the device and look like a small broom. Close the mould, put the branches and the brambles in the pot, turn the knob, open the mould and take the herbal candle (read also about the beneficial capacities of the herbs and the brambles in the book of brother Alexei, if you took it from the step #43).

47. Go to Hans's room, inspect the table and put on it the Youkol relic. Put the herbal candle on it and light it up with your matches.

48. Talk to Hans.

49. Head to the temple. Walk to its interior and pass through the gate. Inspect the display case and take the ornate key.

50. Unlock the gate, near the exit, with the ornate key.

51. Climb down the stairs and pull the bell's rope.

52. Enter the cemetery, choose the left path and move the empty coffin.

53. Head to Hans's room and talk to him.

54. Talk to Hans about the departure.

55. Enter Circo's. Inspect the horses' mechanism and put the mechanical heart in it (this action comes from the optional part of the step #19). Press the centre button three times. Place (in any order) the top - left tube in the right, the top - right tube in the left, the bottom - left tube in the middle and the bottom - right tube in the right hole (these elements are a result of experimentation). Finally, press the centre button.

56. Pull the lever, near the gate, and use the vehicle.

57. Go to the place, from where you got the (full) jerry can (optionally, take the newspaper from the shed) and give the fish candy to Youki.

58. Go to the vehicle and use it.


The Frozen North

59. Follow the path, on the right.

60. When Youki starts barging, walk straight ahead and take the branches.

61. Go to the bottom side of the screen, choose the path, which you came from, and walk for three "screens".

62. Inspect the Youkol altar and put the branches near its base. Put fire on the branches with your matches and take the defrosted offering.

63. Come close to Youki and give him the offering.

64. Go to the bottom side of the screen, walk right, cross the river, turn to the top - right and choose the top - left path. Turn right, walk straight ahead and enter the chalet.

65. Inspect the mantel, take the Russian doll, the hatchet and (optionally) the book "The Fisherman's Guide" (optionally, read "The Fisherman's Guide").

66. Go to the kitchenette, inspect the sink and take the fish tank.

67. Exit through the back door and go down the stairs. Take the rope in your hands and inspect the lure box, next to your feet. Choose the last lure of the first row.

68. Choose the shadowy interstice, on your right, to cast (these elements come from the optional part of the step #65).

69. Enter the chalet and attempt to exit through the front door. Inspect the window, at the left side of the door, and throw the orange salmon to the bear.

70. Exit through the front door and take the fishbone, behind the fence (if you cannot find it, continue the game).

71. Walk left and go to the bottom side of the screen. Cut the left support of the bridge with the hatchet, choose the rope with the plate from the inventory and hang it over the dead tree, over the gorge.

72. Go to the bottom side of the screen and follow Youki.

73. Jam the hatchet into the rock and step on it. Then, go up twice, move twice to the right and go up four times. Afterwards, move four times to the left and go up twice. Then, move twice to the right, go up twice, move to the right twice and go up four times.

74. Go to the bottom side of the screen (then, optionally, walk left, straight ahead, straight ahead again and inspect the plane's control panel. Activate the switch, on the top - left, and deactivate the switch B. Activate the left switch, on the bottom - right. Then, activate the first two switches, on the left, and deactivate the third one. Note the number in the display, on the top - right. Deactivate the switch A, activate the switch B, deactivate the first two switches, on the right, and activate the third one. Note the number in the display - these actions are a result of experimentation - ) and head to the bottom of the screen.

75. Come close to the shed, at the left side of the radio antenna and activate the switch of the radio, at the top side of the screen. By pressing the radio buttons, enter the number "0328" (this element comes from the optional part of the previous step) and press the button, at the base of the microphone (optionally, activate the radar switch - the switch is on the bottom - right - climb up the ladder to the radio antenna, turn it twice, go to the radar and find the coordinates - you do not have to be accurate - . You turn the radio antenna, because, before this action, the radar does not scan the fourth quarter, where the train is situated - this element is a result of experimentation - ).

76. Turn to the bottom - right and to the bottom - right again. Follow the left path, come close to the plane, ask Boris about the train, and then, about the flying wing.

77. Inspect the plane's control panel; by pressing the buttons of the display, on the left, enter one of the numbers among "8015" - "8020" and "8120" (this element comes from the optional part of the step #75) and press the button, below the display.

78. Walk straight ahead, pull Oscar's hand out of the snow, and enter the carriage.

79. Go to the bedroom (optionally, take the plan of the train from the floor) and take the oil dispenser, in front of the workbench. 80. Give the oil dispenser to Oscar and enter the carriage.

81. Leave the carriage, go to the conductor's car and talk to Oscar.

82. Enter the carriage, go to the last but one room and call Oscar, by using your cell phone.

83. Inspect the panel, on the floor, and pull the top, the middle and the bottom tube (this action is a result of experimentation).

84. Turn to the top - right and go to the bottom side of the screen. Inspect the backside of the snowbike and take the gauze blanket.

85. Inspect the wooden owl and put the gauze blanket in its mouth (in order to stop the wheeze).

86. Turn to the bottom - left and walk right. Discuss with Igor once about himself and, then, twice about the spirits.

87. Go to the previous position of the snowbike and put on the pairs of the anti-skid shoes. Go up the acclivity, on the right, and turn to the top - right.

88. Call Oscar. Inspect the sled, on the left, and take the ivory knife. Cut with the ivory knife the rope that is tied to the sled.


Youkol Village

89. Leave the bedroom, inspect the pot, on your left, and take the reindeer antlers.

90. Walk right and go to the bottom side of the screen. Inspect the fence, on the left; take the slingshot and its leather strap.

91. Turn to the top - right and come close to the drums. Aim the second icicle to the left with the slingshot, go straight ahead and enter the shaman's residence.

92. Walk further, inspect the hanged masks and take the Youkol mask.

93. Inspect the table, at the left side of the room, and take the prayer wheel.

94. Leave the shaman's residence, pass through the drums, go to the bottom side of the screen and turn to the bottom - left.

95. Inspect the water pumping device; take the cork bung from the bottom - left side of the screen, and the empty flask. Hang on the hook, on the top - right, the empty flask and use twice the handle, on the right (Note: If you need some water and you have used the flask, you can refill it from here).

96. Go to the bottom side of the screen (Note: If you need a fishbone and you have used it or you have not taken it from the chalet, inspect the Youki pen gate and take it). Walk right, straight ahead, cross the bridge, walk straight ahead and straight ahead again.

97. Choose the left path, walk further and inspect the ice maze (Note: If you fail doing the further down action, refill the flask and take the fishbone from the points referred to the notes of the steps #95 and #96. Alternatively, save the game before following the further down action, so that you can retrieve it if you fail). Put the cork bung in the bottom - right hole and exit the inspection screen.

98. Inspect the harfang perch, on the bottom - right, adjust and spin the prayer wheel.

99. Inspect the ice maze, pick up the cork bung, put it in the right hole of the middle row and, then, in the next hole. Pour the water of the flask into the top - left hole, throw the fishbone into the top - right hole and take the dream fruit.

100. Leave the cave, walk further, cross the bridge, turn to the bottom - left, go to the bottom side of the screen, walk left, right and enter the shaman's residence. Tell her about Hans, then, ask her about the dream and, finally, talk to her about the mission.

101. Go straight ahead, turn to the top - left, inspect the mammoth doll and take it. Leave the cave, cross the dry brook, turn to the bottom - left and follow the path. Exit to the square (optionally, talk to Anna).

102. Go left, right and keep walking right, until you see a gate on your right. Pass through the gate and follow the right path. Enter the house (optionally, enter the living - room, on the right, and talk to father Voralberg).

103. (Optionally, inspect the face of the clock and read the time) Inspect the pendulum of the clock, use five times the switch, on the top - right, and once the other switch - the right switch adds 30' and the other one adds 15' - (in order the band to show the same time with the face of the clock - this action comes from the optional part of this step - ). Then, wind up the two little men, above the switches, and click on the pendulum (in order the clock to start functioning).

104. (Optionally, go back and talk to Anna) Use the right switch nine times and once the left one (in order the band to show 7:15 - this element comes from the optional part of this step - ). Pull the right weight and click on the bell, between the two little men.

105. Enter the living - room, on the right, inspect the table and take the attic key. Leave the living - room, go upstairs and unlock the door with the attic key.

106. Turn to the bottom - right, walk straight ahead and give the mammoth doll to Hans.

107. Inspect the table.

108. Leave the shaman's residence, pass through the drums, go to the bottom side of the screen, turn to the bottom - left, go to the bottom side of the screen and walk straight ahead. Walk further and climb up the ladder, go to the bottom side of the screen, walk straight ahead, go to the bottom side of the screen, walk straight ahead, turn to the bottom - left, left and enter the train.

109. Talk to Oscar about the train and, then, about the Youkol mask.

110. Move to the front of the train and attempt to tie the rope to it.

111. Enter the cave, talk to the two men about Oscar and, then, ask for their help.

112. Move to the front of the train, inspect the knob and tighten it.

113. Enter the cave, move to its interior, go up the stairs, on the left, and turn to the bottom - right.

114. Inspect the controls and pull the right lever.

115. Turn to the bottom - left, go down the stairs, on the right, climb down the ladder, at the top side of the screen, turn to the bottom - left, walk left, left and left, go up the stairs, enter the train and talk to Oscar about the heart.

116. Go down the stairs, turn to the bottom - right, cross the bridge, on the right, walk right, right and head to the shaman's residence.

117. Walk further and inspect Oscar. Consider the buttons' circle as a clock and choose successively the buttons of 3:00, 7:00, 3:00, 6:00, 9:00 and 12:00 (this action is a result of experimentation). Take the Voralberg key and leave the shaman's residence.

118. Pass through the drums, walk left, left, cross the bridge, walk left, go up the stairs and enter the train.

119. Inspect the train's control panel, place the Voralberg key in the slot, at the top side of the screen, between the two gauges, pull the lever, on the top - left, activate the first switch, to the right of the centre wheel, and pull the lever, on the top - right. Then, pull the lever, on the top - left, activate the second switch, to the right of the centre wheel, turn the wheel, on the left, activate the switch, to the left of the bottom - left gauge, and turn the bottom - left wheel (this action is a result of experimentation).

120. Leave the train, go down the stairs, turn to the bottom - right, cross the bridge, walk straight ahead and straight ahead again. Talk to the Youkol leader about the great gates.

121. Turn to the bottom - left, go to the bottom side of the screen, cross the bridge, go to the bottom side of the screen and to the bottom side of the screen again. Inspect the Youki pen gate and untie the ropes, on the top - right.

122. Walk left, left, cross the bridge, walk straight ahead, straight ahead and go up the stairs, on the left.


The Ice Floe

123. Leave the ark, turn to the right and walk straight ahead (place the cursor near the cavity. Inspect the narwhal tusk, on the ground, and take it.

124. Go to the bottom side of the screen, turn to the left and cut the rope of the anchor with the narwhal tusk.

125. Attempt to walk left. Then, walk left and turn to the top - left (place the cursor near the penguins). Inspect the nest and put in it the Russian doll.

126. Walk right and right again. Use the narwhal tusk with the crack on the ice.

127. Move the barrel, on the bottom - right.

128. Enter the room, on the top - right, climb up the ladder, in the middle of the room, take the ivory hook and return to the room with the barrel.

129. Step on the barrel, adjust the ivory hook and pull the noose. 130. Step on the floor and pull the lever, behind the barrel.


Syberia

* (Optionally, 1. go to the room with the barrel, go to the bottom side of the screen, inspect the wall to the left and to the right of the backbone. Note the sketches, as well as their correspondent symbols. Also, 2. follow the right path. Climb up the ladder, attempt to talk to the man and take the Youkol medallion.)

131. Follow the left path and go down the stairs, on the bottom - left. Inspect the chest, at the bottom side of the screen. Take the three stone plates and walk straight ahead (place the cursor near the pegs, on the right). 132. Inspect the grass, on the bottom - right, take the Syberia flower and the stone plate. 133. Go to the ark and give the Syberia flower to Youki (read also about the properties of the Syberia flower in the book of brother Alexei).

134. Reach the point where you found the Syberia flower and the stone plate and follow the path.

135. Pull the lever, at the bottom - right side of the gate.

136. Pass through the gate, go up the stairs and go to the bottom side of the screen.

137. Go to the device, in the middle of the screen, and inspect the stone disk. Place the first among the four stone plates (as they are in the inventory) in the bottom gap, the first one among the rest three in the right gap, the first one between the rest two in the top - left gap and the last one in the top gap. Finally, take the stone plate, at the top - left side of the screen, and put it in the bottom - right gap (this action comes from the inspection of the medallion's inner row - optional step "*" - ).

138. Turn the device's wheel, inspect the stone disk and take the ivory key (optionally, note that the stone plate at the 7:00 position moves slightly, when you take the ivory key).

139. Turn to the top - left, go up the stairs (optionally, talk to Hans), go down the stairs, on the left, and inspect the panel of the sound production device, at the bottom - left side of the wheel.

140. Put the ivory key in the keyhole, at the bottom side of the screen, then take it and place it in the second keyhole of the last row (this element comes from the inspection of the medallion - optional step "*" - combined with the following action of the optional part of the step #138: Inspect the Youkol medallion; look the inner row at the 7:00 position, where the stone plate's symbol is. Look the outer row and find the correspondent symbol. Find this symbol at the plate of the sound production device and place the ivory key in the proper keyhole).

141. Exit the inspection screen and turn the wheel.

142. Without removing the ivory key, inspect the left side of the sound production device. By pushing the levers, adjust the openings of the holes, so that the top - middle and the bottom - left hole to be half - open, the bottom - middle one to be closed and the rest to be open. Finally, press the double switch, on the right (this action comes from the optional part of the step #139 - the holes' openings come from the following action of the optional step "*": the symbols "asterisk", "dot" and "blank" correspond to "open hole", "half - open hole" and "closed hole", so you adjust the openings of the holes, according to the symbols that every sketch has, in order to achieve the result that is represented to the sketch. In this case, the mammoths should be domesticated, so you should use the symbols of the sketch that represents a man, who is riding a mammoth - ).

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